The GNU Image Manipulation Program is an open source photoshopesque thingy which does a whole lot more than your standard cellphone editor. Most importantly its free.
Blender allows you to create animations based on the movement of armatures (somewhat like bones). What that means is that you make the 3d character once, then move its ‘bones’ and blender makes the ‘skin’ move along – 5 seconds per frame instead of 5-10 minutes. Trouble is, how does one turn that up there into a line drawing? Immensely complicated node trees seems to be the usual answer but somehow I have managed to stumble onto a rather simple method (most of those nodes are for adding the colour)
Nuka Cola bottle, modelled in blender and rendered with cycles. I’m trying to figure out the best way of modelling the circular embossing around the logo. Any help appreciated. I will be asking around on blenderartists though.
I don’t play computer games, in fact angry birds friends is the only tablet game that I play. I do however have a cousin with a 10GB ram gaming computer who plays fallout. Now this is a rather unique game because it is not just about fighting for survival in a post nuclear appocolapse world, but also about appreciating the numerous Monty Python references, the Nuka Cola posters resembling old Coca Cola ads, the USS Constitution -with NX 42 rocket- boosters sitting on top of the remains of Wheatherby Savings and Loans, and a steampunk airship named after King Arthur’s ship (which appears in only two known texts). After two hundred years all remaining bottles of Nuka Cola are flat and mildly radioactive, but only Nuka Cola Quantum has that signature blue glow.