Blender allows you to create animations based on the movement of armatures (somewhat like bones). What that means is that you make the 3d character once, then move its ‘bones’ and blender makes the ‘skin’ move along – 5 seconds per frame instead of 5-10 minutes. Trouble is, how does one turn that up there into a line drawing? Immensely complicated node trees seems to be the usual answer but somehow I have managed to stumble onto a rather simple method (most of those nodes are for adding the colour)
Hand-drawn displacement map. My cousin has agreed to do a proper render on his gaming computer as my ancient 2MB ram dual core machine can’t handle 7 subdivisions, glass and displacement maps.
Nuka Cola bottle, modelled in blender and rendered with cycles. I’m trying to figure out the best way of modelling the circular embossing around the logo. Any help appreciated. I will be asking around on blenderartists though.