Blender allows you to create animations based on the movement of armatures (somewhat like bones). What that means is that you make the 3d character once, then move its ‘bones’ and blender makes the ‘skin’ move along – 5 seconds per frame instead of 5-10 minutes. Trouble is, how does one turn that up there into a line drawing? Immensely complicated node trees seems to be the usual answer but somehow I have managed to stumble onto a rather simple method (most of those nodes are for adding the colour)
Edited using iphone 5 native app.
Learning ghuitar through video tutorial for blackbird. https://m.youtube.com/watch?list=WL¶ms=OAFIAVgC&v=qD8f9w_NYJk&mode=NORMAL
My tablet had a flat battery so I had to use my mom’s tablet, but…the latter has a very small speaker resulting in the use of external speakers and, inevitably, clutter and tangled cables.
At this moment I’m on 8% battery after a hard day’s laziness.
Many thin black lines Many telephone cables Framing bleak grey sky